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	<title>neuron</title>
	<link>http://www.iamneuron.com</link>
	<description>neuron</description>
	<pubDate>Fri, 06 Jan 2012 14:34:12 +0000</pubDate>
	<generator>http://www.iamneuron.com</generator>
	<language>en</language>
	
		
	<item>
		<title>Break.this.</title>
		<link>http://www.iamneuron.com/Break-this</link>
		<comments>http://www.iamneuron.com/following/iamneuron.com/Break-this</comments>
		<pubDate>Fri, 06 Jan 2012 14:34:12 +0000</pubDate>

		<dc:creator>neuron</dc:creator>
		
		<category><![CDATA[bboy, ,break this, break, this, dance, motion, plexus, design, animation, fx, effects,]]></category>

		<guid isPermaLink="false">2556979</guid>
		<description>


Break.this. was more of an experiment than a project.  It utilises aescripts.com's Plexus plugin for After Effects.  For this piece i hand keyed each dancers feet for every frame using lights which then control the source point of Plexus.  My creativity took over from there, showing how much you can do with the plugin.  Plexus can also use .obj files from 3D programs like Maya or Cinema4D  I used  Maya for the spheres in this case.   This video has also been featured in the Plexus Vimeo GalleryCredit for the original video go to Thomas Siemieniec for the directing / realisation and filming.</description>
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	<item>
		<title>IP2LED</title>
		<link>http://www.iamneuron.com/IP2LED</link>
		<comments>http://www.iamneuron.com/following/iamneuron.com/IP2LED</comments>
		<pubDate>Wed, 22 Jun 2011 23:48:30 +0000</pubDate>

		<dc:creator>neuron</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">1632208</guid>
		<description>&#60;img src="http://payload.cargocollective.com/1/1/59079/1632208/ip2led_860.jpg" border="0" width="860" height="575" width_o="863" height_o="578" src_o="http://payload.cargocollective.com/1/1/59079/1632208/ip2led_o.jpg" align="left" /&#62; 
IP2LED is essentially a physical network ip (internet protocol) address visualiser.

My initial idea was to monitor data from a computers connection to the internet and display it as a visual eq (equaliser).  This then led to IP2LED as it is today.

What is it?  An LED array attached to an Arduino compatible circuit board.  The Arduino is fully programmable using the open source Arduino environment in which you can upload the source code to the board.

Processing was also used in this project to interface with the Arduino.  This generates and ip address in the format xxx.xxx.xxx.xxx which is then converted to binary.  It is this binary code that is then displayed via the LED matrix.

More on the project here &#62; http://bit.ly/9NH6CW</description>
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	</item>
		
		
	<item>
		<title>Rollie and Friends</title>
		<link>http://www.iamneuron.com/Rollie-and-Friends</link>
		<comments>http://www.iamneuron.com/following/iamneuron.com/Rollie-and-Friends</comments>
		<pubDate>Wed, 22 Jun 2011 23:07:23 +0000</pubDate>

		<dc:creator>neuron</dc:creator>
		
		<category><![CDATA[rollie, animation, childrens, tv]]></category>

		<guid isPermaLink="false">1632047</guid>
		<description>&#60;img src="http://payload.cargocollective.com/1/1/59079/1632047/sammy_860.jpg" border="0" width="860" height="483" width_o="863" height_o="485" src_o="http://payload.cargocollective.com/1/1/59079/1632047/sammy_o.jpg" align="left" /&#62; 
Rollie and Friends is going to be a childrens tv series.  It is currently in pre production.  All rights belong to Studio Distract.

My role in Rollie and Friends has mainly been in the development of scenes and buildings.

In this shot I created around 90% of the scene.  I also created the character 'Sammy the Submarine' that you can see swimming along with Rollie.  As you can see this shot takes you through from the animatic through to the final, polished result.
This shot was created as an additional test to visualise how the scene looks at night.

You can learn more about Rollie and Friends here

</description>
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	</item>
		
		
	<item>
		<title>Web Design</title>
		<link>http://www.iamneuron.com/Web-Design</link>
		<comments>http://www.iamneuron.com/following/iamneuron.com/Web-Design</comments>
		<pubDate>Wed, 22 Jun 2011 10:40:26 +0000</pubDate>

		<dc:creator>neuron</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">1628575</guid>
		<description>I created this site around 4 years ago for my portfolio.  It mainly hosted graphic and print work with a few other websites which aren't around anymore.

The site is strict html &#38; css with javascript.Wrecked is a Road Safety resource used to educate teenagers and adults about the dangers of the road.

The resource is now currently being devoloped for the web.  I created the front end using html, css, javascript and jquery to be passed on to another team of developers to finish the backend in php/sql.Turning Heads Marketing is a relatively new company who are already proving themselves in their field.  This is a simple site using mainly css and html.</description>
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	</item>
		
		
	<item>
		<title>FACT Ident</title>
		<link>http://www.iamneuron.com/FACT-Ident</link>
		<comments>http://www.iamneuron.com/following/iamneuron.com/FACT-Ident</comments>
		<pubDate>Tue, 21 Jun 2011 16:36:16 +0000</pubDate>

		<dc:creator>neuron</dc:creator>
		
		<category><![CDATA[ident, marketing, fact]]></category>

		<guid isPermaLink="false">1624441</guid>
		<description>This ident was produced for a pitch by Sprout Creative for FACT (Foundation for Art and Creative Technology) in Liverpool and one was of my first pieces of work at Studio Distract.

The brief was to only have the logo display fully for a limited time.  The ident was also to be projected onto the floor of the main entrance at FACT and looped.

The ident had to be produced in a day.  I was solely responsible for its' production.</description>
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	</item>
		
		
	<item>
		<title>Tenthwave Idents</title>
		<link>http://www.iamneuron.com/Tenthwave-Idents</link>
		<comments>http://www.iamneuron.com/following/iamneuron.com/Tenthwave-Idents</comments>
		<pubDate>Tue, 21 Jun 2011 16:16:46 +0000</pubDate>

		<dc:creator>neuron</dc:creator>
		
		<category><![CDATA[tenthwave, ident, marketing]]></category>

		<guid isPermaLink="false">1624369</guid>
		<description>These Idents are a result of a networking on a business trip to New York.  Tenthwave is a new type of digital agency specializing in strategy, web site design, social marketing and promotions.I created these four idents for Tenthwave as a showcase of what we can do at Studio Distract.



</description>
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	</item>
		
		
	<item>
		<title>Matchmoves</title>
		<link>http://www.iamneuron.com/Matchmoves</link>
		<comments>http://www.iamneuron.com/following/iamneuron.com/Matchmoves</comments>
		<pubDate>Tue, 21 Jun 2011 15:48:30 +0000</pubDate>

		<dc:creator>neuron</dc:creator>
		
		<category><![CDATA[boujou, matchmoving]]></category>

		<guid isPermaLink="false">1624166</guid>
		<description>Matchmoving is something I am quite new to.  However after spending around 2 months in Boujou I feel really confident with it.

This is my most recent match move that was a test for something bigger and better.  Little Animals is still in pre production and is a concept for a kid's tv program.  All rights belong to Studio Distract, the company I am currently on placement with.

Forgive the animation errors, these were just minor things whilst placing the premade 3D animation over the matchmove.  The next matchmove will be slightly more tricky with 3D different shots for the same scene.  This is something that I'm confident will look amazing.  Watch this space.This matchmove was simply to test if it was possible to track a full 360 degree rotation.  It had to be split in to two halves and solved using an .obj of the table with a user/vertex based solve.  The two cameras were then pieced together in Maya and composited in After Effects.

There is a slight slip towards the end which is enhanced due to an mistake with the ambient occlusion.  This could have been tidied up if required but the test was already succesful and as a result deemed complete.</description>
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	</item>
		
		
	<item>
		<title>Realflow Experiments</title>
		<link>http://www.iamneuron.com/Realflow-Experiments</link>
		<comments>http://www.iamneuron.com/following/iamneuron.com/Realflow-Experiments</comments>
		<pubDate>Tue, 21 Jun 2011 14:23:28 +0000</pubDate>

		<dc:creator>neuron</dc:creator>
		
		<category><![CDATA[simulation, fluid]]></category>

		<guid isPermaLink="false">1618317</guid>
		<description>Whilst learning Maya I spent around a month learning Realflow, a powerful piece of software that can handle fluid, gas and rigid body simulations.
  
  Realflow is something that I had a lot of fun with once I got my head around it. It has a downfall though and that is that it cannot currently handle cloud simulating, unless you create different IDOC's (similar to emitters) which isn't always what you want. Combine this with my recent Matchmoving knowledge, Maya &#38; After Effects skills,  I see these as very powerful assets.
  
 This first simulation was created using the Crowflow plugin with a simple expression which drags the emitter around a path.
 
  Rendered using IBL (image based lighting) in Maya with Mental Ray with caustics. One of my personal faves!This second simulation was a test of something called the 'magic daemon'. This tool allows you to morph a fluid how you like.

  Ideally if i'd of had the time I would have adjusted this simulation as it doesn't fully complete the last transformation. I would have also re-rendered it with my more complete knowledge of Mental Ray.This was the first simulation I did. Originally the geometry was created in 3DSMax. This then needed to be triangulated and exported as an .OBJ. I then simulated the fluid around it and exported the fluid mesh into Maya using the Realflow RenderKit and rendered it with Mental Ray.
</description>
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	</item>
		
		
	<item>
		<title>Final Degree Show 2010</title>
		<link>http://www.iamneuron.com/Final-Degree-Show-2010</link>
		<comments>http://www.iamneuron.com/following/iamneuron.com/Final-Degree-Show-2010</comments>
		<pubDate>Mon, 20 Jun 2011 17:37:57 +0000</pubDate>

		<dc:creator>neuron</dc:creator>
		
		<category><![CDATA[stop, motion, graphics, after, effects]]></category>

		<guid isPermaLink="false">1618304</guid>
		<description>

Myself, John Walker and Matt Whitewood were asked to create the motion graphics piece for the Huddersfield University Final Degree Show. The graphics design students had created the posters and a selection of patterns which represented each course.
With the limited amount of time we quickly looked into possible solutions into how we could achieve a well presented motion graphics piece that worked well with the rest of the Degree Show assets.So this is what we came up with using a mixture of digital and hands on motion in a couple of days. A great example of combining digital and stop motion!</description>
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	</item>
		
		
	<item>
		<title>Music Evolution</title>
		<link>http://www.iamneuron.com/Music-Evolution</link>
		<comments>http://www.iamneuron.com/following/iamneuron.com/Music-Evolution</comments>
		<pubDate>Mon, 20 Jun 2011 17:04:15 +0000</pubDate>

		<dc:creator>neuron</dc:creator>
		
		<category><![CDATA[music, evolution, taxonomy, folksonomy, after, effects, trapcode, form, electronic, music, house, drum, bass, electro, trance, jungle, visual, eye, candy, artists]]></category>

		<guid isPermaLink="false">1617876</guid>
		<description>

Music Evolution was one of my University projects.  The brief was simply 'Taxonomy Folksonomy'.  In short this is the classification of items into categories or genres.  Folksonomy is the more modern version of Taxsonomy, think Youtube and video tags.
So I decided I would turn the project to something I love.  Music.  Music Evolution is an audio reactive visualisation that shows the development of electronic music genres since 1990.
This project took quite some research and had to be simplified as once I started to delve into it I found it became infinitely complex.So I stripped it down to the 4 main electronic music genres; House, Techno, Drum &#38; Bass and of course Trance.  I took a track from each of these genres and also a track from 4 individual sub genres respective of these.  These tracks were then mixed together providing a 'journey' through these genres.  The visualisation was then created using respective artwork from each track.
Credit goes to Vaughan Thompson of Analogue for helping with the mixing of the tracks.  You can download the mix from Analogue's Soundcloud page here.  For more info about the project, visit the blog. </description>
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